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  2. Basic Poison - Equipment - D&D Beyond

    www.dndbeyond.com/equipment/398-basic-poison

    Basic Poison. Type: Poison Cost: 100 gp Weight: --. As a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that takes Piercing or Slashing damage from the poisoned weapon or ammunition takes an extra 1d4 Poison damage. Once applied, the poison retains potency for 1 minute or ...

  3. Poison, Basic (vial) - Equipment - D&D Beyond

    www.dndbeyond.com/equipment/68-poison-basic-vial

    You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must succeed on a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying ...

  4. How many weapons can I coat with the 1/2 ounce of basic poison...

    rpg.stackexchange.com/questions/149710/how-many-weapons-can-i-coat-with-the-1...

    Basic poison isn't a magic item or a potion but it is clear that a 4 ounce vial isn't the standard liquid container. If a vial of basic poison is only one ounce then you could cover half a weapon or 1.5 pieces of ammunition and would only take 2 days to gain enough poison for full coverage. Option 3. Option 3 is to keep it simple.

  5. Apply the poisoned condition, which puts enemies at a disadvantage on the attack, or deal damage such as a green dragon/poison spray spell. It doesn't appear to be evident that you can deal poison damage and also the condition at the same time. So, like all of the crafting in 5e, this is left completely up to DM discretion.

  6. Poisons in 5e - Rules & Game Mechanics - D&D Beyond

    www.dndbeyond.com/.../rules-game-mechanics/17090-poisons-in-5e

    So, I'm thinking, based on the basic poison (found below), that a vial of a poison can cover 3 successful attacks or until 1 min when in combat. Either 3 attacks using one slashing or piercing weapon or three pieces of ammunition. In the case of all poisons, I'm thinking of saying a vial of poison has 3 doses to maintain this rule of 3.

  7. basic poison - Search - D&D Beyond

    www.dndbeyond.com/search?q=basic poison

    Poison, basic (vial) 100 gp - Pole (10-foot) 5 cp 7 lb. Pot, iron 2 gp 10 lb. Potion of healing 50 gp 1/2 lb. Pouch 5 sp 1 lb. Quiver 1 gp 1 lb. Ram, portable 4 gp 35 lb. Rations (1 day) 5 sp 2 lb. oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area.

  8. Drow Poison (Injury) - Equipment - D&D Beyond

    www.dndbeyond.com/equipment/140-drow-poison-injury

    Type: Poison Cost: 200 gp Weight: --. This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way.

  9. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

  10. Wyvern Poison (Injury) - Equipment - D&D Beyond

    www.dndbeyond.com/equipment/150-wyvern-poison-injury

    Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects. Tags: Damage. Debuff. Consumable.

  11. Listed with a price. These are the poisons that seem to be more available to players: Assassin's Blood - Constitution save (damage and poisoned cond.) [DMG 257] Basic Poison - Constitution save (damage) [PHB 153] Burnt Othur Fumes - Constitution save (damage over time and poisoned cond.) [DMG 258]