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The Texas Instruments SN76489 is a programmable sound generator chip from the 1980s, used to create music and sound effects on computers and video game systems. Initially developed by Texas Instruments for its TI-99/4A home computer, it was later updated and widely adopted in systems like the BBC Micro , ColecoVision , IBM PCjr , Sega's Master ...
Up to EAX 2.0, the technology was based around the effects engine aboard the E-mu 10K1 on Creative Technology's and the Maestro2 on ESS1968 chipset driven sound cards. The hardware accelerated effects engine is an E-mu FX8010 DSP integrated into the Creative Technology's audio chip and was historically used to enhance MIDI output by adding ...
2 Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV) Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit [1] POKEY: 1979 4 Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges [2] Atari AMY: 1983 64/8 Intended for 65XEM (never released)
The YM2612, a.k.a. OPN2, is a sound chip developed by Yamaha.It is a member of Yamaha's OPN family of FM synthesis chips, and is derived from the YM2203. [1]The YM2612 is a six-channel FM synthesizer used in several game and computer systems, most notably in Sega's Mega Drive/Genesis video game console [2] as well as Fujitsu's FM Towns computer series. [3]
Jerry Martin is an American composer, best known for his work composing music (particularly jazz) for television commercials, and being the lead composer for several games in The Sims franchise, including SimCity 3000, The Sims, The Sims Bustin' Out, The Sims 2 and SimCity 4. He made a return in 2020 with SimCasino.
Active noise cancelling (ANC) is a software process that uses existing in-vehicle infotainment hardware to eliminate undesirable noise within the interior of a vehicle. This elimination technique is known as harmonic order reduction, where unwanted audio signals are identified by sensors and filtered out of the overall interior vehicle sound. [3]
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It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.