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  2. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  3. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).

  4. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    In the Java Swing API, the LayoutManager interface defines how Container objects can have controlled Component placement. One of the more powerful LayoutManager implementations is the GridBagLayout class which requires the use of the GridBagConstraints class to specify how layout control occurs. A typical example of the use of this class is ...

  5. Category:Articles with example Java code - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Persist (Java tool) Pointer (computer programming) Polymorphism (computer science) Population-based incremental learning; Prepared statement; Producer–consumer problem; Project Valhalla (Java language) Prototype pattern; Proxy pattern

  6. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  7. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    Thus, the code becomes a large outer loop traversing through the objects, with a large decision tree inside the loop querying the type of the object. Another problem with this approach is that it is very easy to miss a shape in one or more savers, or a new primitive shape is introduced, but the save routine is implemented only for one file type ...

  8. Exception chaining - Wikipedia

    en.wikipedia.org/wiki/Exception_chaining

    Exception chaining, or exception wrapping, is an object-oriented programming technique of handling exceptions by re-throwing a caught exception after wrapping it inside a new exception. The original exception is saved as a property (such as cause) of the new exception. The idea is that a method should throw exceptions defined at the same ...

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.