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SuperPower 2 is a real-time strategy wargame developed by Canadian based GolemLabs and published by DreamCatcher Interactive in 2004, following SuperPower. [2] It was released between October 12 and November 19, 2004, in North America and Europe, respectively. On April 18, 2014, Nordic Games officially released SuperPower 2 on the Steam Store.
Insecta is a game of insect combat for 2–7 players. Each player designs a mutant insect by choosing various body parts: a head, front legs, rear legs, appendages and a tail. Each different body part has advantages and disadvantages. For example, wings allow flight but can't be used in tunnels.
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Insect superfamilies" The following 58 pages are in this category, out of ...
Viktor Stepanovich Grebennikov (Russian: Виктор Степанович Гребенников; 23 April 1927 in Simferopol – 2001 in Novosibirsk) was a self-proclaimed Russian scientist, biologist, entomologist and paranormal researcher best known for his claim to have invented a levitation platform which operated by attaching dead insect body parts to the underside.
The motif of the insect became widely used in science fiction as an "abject human/insect hybrids that form the most common enemy" in related media. [11] Bugs or bug-like shapes have been described as a common trope in them, and the term 'insectoid' is considered "almost a cliche" with regards to the "ubiquitous way of representing alien life".
Taylor Hebert is a 15-year-old parahuman who has developed the power to sense and control insects following a traumatic event at the hands of bullies. She lives in the fictional city of Brockton Bay, a hotspot of parahuman activity, and seeks to become a superhero. On her first night out in costume, she defeats a superpowered gang leader and is ...
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.
Insect inspired BFRs typically take inspiration from beetles or dragonflies. An example of a beetle inspired BFR is the prototype by Phan and Park, [ 97 ] and a dragonfly inspired BFR is the prototype by Hu et al. [ 98 ] The flapping frequency of insect inspired BFRs are much higher than those of other BFRs; this is because of the aerodynamics ...