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(Note that although it looks like the bi-cubic interpolation approaches a sphere, an actual sphere is quadric.) Visual difference between sphere (green) and Catmull-Clark subdivision surface (magenta) from a cube. The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface ...
Geodesic polyhedra are a good approximation to a sphere for many purposes, and appear in many different contexts. The most well-known may be the geodesic domes, hemispherical architectural structures designed by Buckminster Fuller, which geodesic polyhedra are named after. Geodesic grids used in geodesy also have the geometry of geodesic polyhedra.
A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.
If the vertices are not constrained to a sphere, the polyhedron can be constructed with planar equilateral (but not in general equiangular) faces. Simple examples of Goldberg polyhedra include the dodecahedron and truncated icosahedron.
In geometry, a spherical polyhedron or spherical tiling is a tiling of the sphere in which the surface is divided or partitioned by great arcs into bounded regions called spherical polygons. A polyhedron whose vertices are equidistant from its center can be conveniently studied by projecting its edges onto the sphere to obtain a corresponding ...
Sefaira was founded in 2009 by Peter Krebs and Mads Jensen to provide the building industry with software to design and create green buildings. [5] They derived the name Sefairia from the Greek word sefra, meaning sphere, symbolizing the earth and the company's focus.
SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS. [4]
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.