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In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it.
Programmed input–output (also programmable input/output, programmed input/output, programmed I/O, PIO) is a method of data transmission, via input/output (I/O), between a central processing unit (CPU) and a peripheral device, [1] such as a Parallel ATA storage device. Each data item transfer is initiated by an instruction in the program ...
An IOCS program must create a control block for each file, specifying information unique to the file. For 7070 IOCS these are entries in the File Specification Table for tape files, each of which is generated by a DTF [7]: 19–26 [15]: 26–28 statement, or separate control blocks generated by DDF [8]: 31–37 [15]: 29–30 or DUF [7]: 44–47 [15]: 31–33 statements.
In most operating systems predating Unix, programs had to explicitly connect to the appropriate input and output devices. OS-specific intricacies caused this to be a tedious programming task. OS-specific intricacies caused this to be a tedious programming task.
The C programming language provides many standard library functions for file input and output.These functions make up the bulk of the C standard library header <stdio.h>. [1] The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, [2] and officially became part of the Unix operating system in Version 7.
Input/output (I/O) scheduling is the method that computer operating systems use to decide in which order I/O operations will be submitted to storage volumes. I/O scheduling is sometimes called disk scheduling .
The input–process–output model. The input–process–output (IPO) model, or input-process-output pattern, is a widely used approach in systems analysis and software engineering for describing the structure of an information processing program or other process.
In Unix-like computer operating systems, a pipeline is a mechanism for inter-process communication using message passing. A pipeline is a set of processes chained together by their standard streams, so that the output text of each process is passed directly as input to the next one.