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PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GPL and based upon bnetd .
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.
Kali won Computer Gaming World ' s 1996 "Special Award for Online-Enabling Technology". The editors called it "perhaps the most significant milestone so far in the nascent online gaming industry." [6] It won Computer Games Strategy Plus ' s award for the best online service of 1996, beating Mpath and the T.E.N. service. [7]
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The Killer NIC (Network Interface Card), from Killer Gaming (now a subsidiary of Intel Corporation), is designed to circumvent the Microsoft Windows TCP/IP stack, and handle processing on the card via a dedicated network processor. Most standard network cards are host based, and make use of the primary CPU.
All of the factors above, coupled with user requirements and user perceptions, play a role in determining the perceived 'fastness' or utility, of a network connection. The relationship between throughput, latency, and user experience is most aptly understood in the context of a shared network medium, and as a scheduling problem.