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In his foundational academic work on this topic, Stefano Gualeni defines fictional games as "playful activities and ludic artefacts conceptualized as part of fictional worlds", [3] [4] and emphasizes that - as elements of a work of fiction - their purpose is to trigger the imagination of the audience and cannot actually be (or at least were not ...
The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan , is "the misuse of games to model real-life situations". [1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime". [3]
Ludic may refer to: Games, structured play; Ludic language, spoken in Russia; See also. Ludic fallacy, the misuse of games as models; Ludic interface, in computing;
Antonym: in play. over the board A game played face to face with the opponent, as opposed to playing remotely (online or other means, for e.g. correspondence chess). two-player games to eliminate any advantage of moving first. After the first player's opening move, the second player may optionally swap sides.}}
This is a list of board games. See the article on game classification for other alternatives, or see Category:Board games for a list of board game articles. Board games are games with rules, a playing surface, and tokens that enable interaction between or among players as players look down at the playing surface and face each other. [ 1 ]
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
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Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac