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  2. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The book Perfecting Sound Forever: An Aural History of Recorded Music, by Greg Milner, presents the loudness war in radio and music production as a central theme. [13] The book Mastering Audio: The Art and the Science, by Bob Katz, includes chapters about the origins of the loudness war and another suggesting methods of combating the war.

  3. Spill (audio) - Wikipedia

    en.wikipedia.org/wiki/Spill_(audio)

    For sound reinforcement in live shows, mic bleed can make it hard for the sound engineer to control the levels of the different instruments and vocals onstage. For example, if an electric guitarist's loud amplifier is bleeding into the drum and vocal mics, it may be hard for the sound engineer to reduce the volume of the guitar in the onstage mix.

  4. Sound reinforcement system - Wikipedia

    en.wikipedia.org/wiki/Sound_reinforcement_system

    Another challenge with sports sound reinforcement setups is that in many arenas and stadiums, the spectators are on all four sides of the playing field. This requires 360-degree sound coverage. This is very different from the norm with music festivals and music halls, where the musicians are on stage and the audience is seated in front of the ...

  5. Panning law - Wikipedia

    en.wikipedia.org/wiki/Panning_law

    Panning law, or panning rule, is a recording and mixing principle that states that any signal of equal amplitude and phase that is played in both channels of a stereo system will increase in loudness up to 6.02 dBSPL, provided there is perfect response in the loudspeaker system and perfect acoustics in the room.

  6. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; this is called side-chaining. [13] In electronic dance music , side-chaining is often used on basslines , controlled by the kick drum or a similar percussive trigger, to prevent the two ...

  7. Why AI-generated audio is so hard to detect - AOL

    www.aol.com/news/why-ai-generated-audio-hard...

    Deepfake detection systems work very differently from how human beings listen. They analyze audio samples for artifacts like missing frequencies that are often left behind when audio is ...

  8. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  9. Music technology - Wikipedia

    en.wikipedia.org/wiki/Music_technology

    This 2009 photo shows music production using a digital audio workstation (DAW) with multi-monitor setup.. Music technology is the study or the use of any device, mechanism, machine or tool by a musician or composer to make or perform music; to compose, notate, playback or record songs or pieces; or to analyze or edit music.

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