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Mega Man Zero 3 [a] is a 2004 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third video game in the Mega Man Zero series of Mega Man video games. The European version featured a completely different logo, which was also used on various other Mega Man titles.
Mega Man Zero [a] is an action-platform game series in Capcom's Mega Man video game franchise. It was developed by Inti Creates , with Co-Producer Keiji Inafune and Director Yoshinori Kawano. [ 1 ] The series consists of four games that were first released on the Game Boy Advance and later on the Nintendo DS and the Virtual Console (Wii U).
Mega Man Zero 3 (Rockman Zero 3) – Game Boy Advance, 2004; Mega Man Zero 4 (Rockman Zero 4) – Game Boy Advance, 2005; Mega Man Zero Collection (Rockman Zero Collection) – Nintendo DS, 2010; Mega Man Zero/ZX Legacy Collection (Rockman Zero & ZX Double Hero Collection) – PlayStation 4/Xbox One/Nintendo Switch/Microsoft Windows, 2020
Mega Man Zero Collection [a] is a compilation of all four Mega Man Zero video games, which were originally released for the Game Boy Advance between 2002 and 2005. It was developed by Inti Creates and published by Capcom, and was made available worldwide in June 2010 for the Nintendo DS. The collection contains new features such as a beginner ...
Inti Creates Co., Ltd. (株式会社インティ・クリエイツ, Kabushiki gaisha Inti Kurieitsu) is a Japanese video game development company. Formed by ex-Capcom staff in May 1996, they are best known for developing games in the Mega Man series, namely the Mega Man Zero and Mega Man ZX/Advent series, and their flagship Azure Striker Gunvolt and Gal Gun franchises.
The original Mega Man Legacy Collection was released on August 25, 2015, for Nintendo 3DS, PlayStation 4, Windows, and Xbox One. [3] Developed by Digital Eclipse, it is a collection of the first six titles in the original Mega Man series, originally released for the Nintendo Entertainment System between 1987–1993.
"My mentor (Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him." [6] He again worked on Mega Man 2 as the game's director. [8] He left Capcom during the development of Mega Man 3. He joined the game design company Takeru. [9]
Capcom reported healthy sales of Mega Man Zero during its release period. [49] [50] It was the third best-selling video game in Japan during its week of release at 66,990 units. [51] Famitsu sales data supports that Mega Man Zero sold 135,850 units by June 2002 and 231,166 units by the end of that year in Japan alone. [52] [53]
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