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A basic_string is guaranteed to be specializable for any type with a char_traits struct to accompany it. As of C++11, only char, wchar_t, char16_t and char32_t specializations are required to be implemented. [16] A basic_string is also a Standard Library container, and thus the Standard Library algorithms can be applied to the code units in ...
For instance, if we consider the above example code, PInvoker would produce a .NET P/Invoke function accepting a .NET interface class wrapping the native char * pointer. The construction of this class could be from a string or from a char [] array. The actual native memory structure for both is the same, but the respective interface class ...
Both character termination and length codes limit strings: For example, C character arrays that contain null (NUL) characters cannot be handled directly by C string library functions: Strings using a length code are limited to the maximum value of the length code. Both of these limitations can be overcome by clever programming.
The delete control character (also called DEL or rubout) is the last character in the ASCII repertoire, with the code 127. [1] It is supposed to do nothing and was designed to erase incorrect characters on paper tape .
The resulting string is truncated if there are fewer than numChars characters beyond the starting point. endpos represents the index after the last character in the substring. Note that for variable-length encodings such as UTF-8, UTF-16 or Shift-JIS, it can be necessary to remove string positions at the end, in order to avoid invalid strings.
Each string ends at the first occurrence of the zero code unit of the appropriate kind (char or wchar_t).Consequently, a byte string (char*) can contain non-NUL characters in ASCII or any ASCII extension, but not characters in encodings such as UTF-16 (even though a 16-bit code unit might be nonzero, its high or low byte might be zero).
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Delete key, a key on modern computer keyboards that erases text; Delete character, DEL, the delete control code in ASCII and C0 and C1 control codes; delete (C++) operator, a built-in operator in the C++ programming language