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Character education is an umbrella term loosely used to describe the teaching of children and adults in a manner that will help them develop variously as moral, civic, good, mannered, behaved, non-bullying, healthy, critical, successful, traditional, compliant or socially acceptable beings.
For those reasons, teachers can design multiple levels of literacy activities and practices to fit different students' abilities and way of learning and "provide a pedagogical approach which fosters communities of learners, plan classroom activities that embed meaningful opportunities to engage in the analysis and construction of multimodal ...
Machine ethics (or machine morality, computational morality, or computational ethics) is a part of the ethics of artificial intelligence concerned with adding or ensuring moral behaviors of man-made machines that use artificial intelligence, otherwise known as artificial intelligent agents. [1]
The cognitive domain is used to understand and develop a sense of moral intelligence by teaching children right from wrong, practical application of virtues, and exercising moral problem solving. The affective domain is an approach to develop moral intelligence through sense of when a situation is a moral dilemma , knowing how to respond to a ...
Technoethics (TE) is an interdisciplinary research area that draws on theories and methods from multiple knowledge domains (such as communications, social sciences, information studies, technology studies, applied ethics, and philosophy) to provide insights on ethical dimensions of technological systems and practices for advancing a technological society.
The theory has been developed by a diverse group of collaborators and popularized in Haidt's book The Righteous Mind. [7] The theory proposes that morality is "more than one thing", first arguing for five foundations, and later expanding for six foundations (adding Liberty/Oppression): Care/harm; Fairness/cheating; Loyalty/betrayal; Authority ...
Moral affect is “emotion related to matters of right and wrong”. Such emotion includes shame, guilt, embarrassment, and pride; shame is correlated with the disapproval by one's peers, guilt is correlated with the disapproval of oneself, embarrassment is feeling disgraced while in the public eye, and pride is a feeling generally brought about by a positive opinion of oneself when admired by ...
Computer ethics is a part of practical philosophy concerned with how computing professionals should make decisions regarding professional and social conduct. [1]Margaret Anne Pierce, a professor in the Department of Mathematics and Computers at Georgia Southern University has categorized the ethical decisions related to computer technology and usage into three primary influences: [2]