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An OS X version of the game, published by Feral Interactive, was released in September 2012, followed by a Wii U version in May 2013. A mobile version of the game, titled Lego Batman: DC Super Heroes was released for iOS in March 2013 and for Android in March 2016. The game received generally positive reviews for most platforms, and mixed ...
The 16-bit versions are similar to the 8-bit versions, but the extra memory, processor power, and graphic capabilities were put to use in the second and fourth levels, creating a full 3D effect instead of the side-scrolling subgames present in the 8-bit versions. Batman became the bundled game with the Amiga.
Lego Batman: The Movie – DC Super Heroes Unite: TT Animation: Based on the video game Lego Batman 2: DC Super Heroes. 2014 Lego DC Comics Super Heroes: Batman Be-Leaguered: Warner Bros. Animation: Television movie. 2015 Lego DC Comics Super Heroes: Justice League vs. Bizarro League: Lego DC Comics Super Heroes: Justice League – Attack of ...
Lego Batman 3: Beyond Gotham is a 2014 Lego-themed action-adventure platform video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment. It is the third installment in the Lego Batman video game series and a sequel to Lego Batman: The Videogame and Lego Batman 2: DC Super Heroes. [1]
Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos.
Batman on the PC Engine was created by Sunsoft, which had previously worked on adaptations based on the 1989 film for the Nintendo Entertainment System, Game Boy, and Sega Mega Drive/Genesis. The game was produced by Cho Musou, while soundtrack was composed by Nobuyuki Hara. It was the last Batman game by Sunsoft to tie in with a movie.
Development for Batman started in 2011 at Specular Interactive, who worked with Warner Brothers to build all of the Batmobiles and the Gotham City environment. According to Steve Ranck, the Specular Interactive team spent a lot of time building Gotham City, which in this game "is nearly 10 square miles of various suburbs, unique neighborhoods, elevation changes, tunnels, bridges, hills, dirt ...