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  2. Parallelogram of force - Wikipedia

    en.wikipedia.org/wiki/Parallelogram_of_force

    When more than two forces are involved, the geometry is no longer a parallelogram, but the same principles apply to a polygon of forces. The resultant force due to the application of a number of forces can be found geometrically by drawing arrows for each force. The parallelogram of forces is a graphical manifestation of the addition of vectors.

  3. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    The addition of two vectors a and b. This addition method is sometimes called the parallelogram rule because a and b form the sides of a parallelogram and a + b is one of the diagonals. If a and b are bound vectors that have the same base point, this point will also be the base point of a + b.

  4. Minkowski addition - Wikipedia

    en.wikipedia.org/wiki/Minkowski_addition

    For two convex polygons P and Q in the plane with m and n vertices, their Minkowski sum is a convex polygon with at most m + n vertices and may be computed in time O(m + n) by a very simple procedure, which may be informally described as follows. Assume that the edges of a polygon are given and the direction, say, counterclockwise, along the ...

  5. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  6. Minkowski problem for polytopes - Wikipedia

    en.wikipedia.org/wiki/Minkowski_problem_for_poly...

    The sets of vectors representing two polytopes can be added by taking the union of the two sets and, when the two sets contain parallel vectors with the same sign, replacing them by their sum. The resulting operation on polytope shapes is called the Blaschke sum .

  7. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  8. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Vectors are defined in cylindrical coordinates by (ρ, φ, z), where ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:

  9. Geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Geometric_algebra

    The cross product of two vectors in dimensions with positive-definite quadratic form is closely related to their exterior product. Most instances of geometric algebras of interest have a nondegenerate quadratic form. If the quadratic form is fully degenerate, the inner product of any two vectors is always zero, and the geometric algebra is then ...