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  2. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    People are often concerned about measuring the maximum data throughput in bits per second of a communications link or network access. A typical method of performing a measurement is to transfer a 'large' file from one system to another system and measure the time required to complete the transfer or copy of the file.

  3. Network traffic measurement - Wikipedia

    en.wikipedia.org/wiki/Network_traffic_measurement

    Network performance could be measured using either active or passive techniques. Active techniques (e.g. Iperf) are more intrusive but are arguably more accurate. Passive techniques have less network overhead and hence can run in the background to be used to trigger network management actions.

  4. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    Throughput is controlled by available bandwidth, as well as the available signal-to-noise ratio and hardware limitations. Throughput for the purpose of this article will be understood to be measured from the arrival of the first bit of data at the receiver, to decouple the concept of throughput from the concept of latency.

  5. Network throughput - Wikipedia

    en.wikipedia.org/wiki/Network_throughput

    The asymptotic throughput (less formal asymptotic bandwidth) for a packet-mode communication network is the value of the maximum throughput function, when the incoming network load approaches infinity, either due to a message size, [3] or the number of data sources.

  6. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The network throughput of a connection with flow control, for example a TCP connection, with a certain window size (buffer size), can be expressed as: Network throughput ≈ Window size / roundtrip time. In case of only one physical link between the sending and transmitting nodes, this corresponds to:

  7. Bandwidth (computing) - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_(computing)

    The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...

  8. Goodput - Wikipedia

    en.wikipedia.org/wiki/Goodput

    In computer networks, goodput (a portmanteau of good and throughput) is the application-level throughput of a communication; i.e. the number of useful information bits delivered by the network to a certain destination per unit of time.

  9. Linear network coding - Wikipedia

    en.wikipedia.org/wiki/Linear_network_coding

    Random linear network coding [9] (RLNC) is a simple yet powerful encoding scheme, which in broadcast transmission schemes allows close to optimal throughput using a decentralized algorithm. Nodes transmit random linear combinations of the packets they receive, with coefficients chosen randomly, with a uniform distribution from a Galois field.