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Avatar is an early graphics-based multi-user highly interactive role-playing video game, created on the University of Illinois' PLATO system in the late 1970s. It has graphics for navigating through a dungeon and chat-style text for player status and communication with others.
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the ...
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by an external video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects ...
Avatar: The Way of the Water also promises to break new ground in the world of VFX
Avatar 2 marks end of 2019 filming with massive set photo
In the long-awaited sea-quel "Avatar: The Way of Water," now in theaters, James Cameron delivers on his promise to explore Pandora's glittering oceans 13 years after the historic success of 2009's ...
This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.
One video game in which the avatar and player are two separate entities is the game Perspective, where the player controls both themself in a 3-dimensional world and the avatar in a 2-dimensional world. Aside from an avatar's physical appearance, its dialogue, particularly in cutscenes, may also reveal