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The word is derived from the noun shambles, a term for a situation of total disorder, with the addition of the Latin prefix omni-, meaning "all". Originally a "shambles" denoted the designated stock-felling and butchery zone of a medieval street market, from the butchers' benches (Latin scamillus "low stool, a little bench"). The word refers to ...
Make hay while the sun shines; Make love not war; Man does not live by bread alone; Man proposes, heaven disposes; Manners maketh man; Many a little makes a mickle; Many a mickle makes a muckle; Many a true word is spoken in jest; Many hands make light work; March comes in like a lion and goes out like a lamb
Zugzwang (from German 'compulsion to move'; pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position.
In game theory, a "no-win" situation is a circumstance in which no player benefits from any outcome, hence ultimately losing the match. This may be because of any or all of the following: Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in text adventures.
Downward counterfactual thinking focuses on how the situation could have been worse. In this scenario, a person can make themselves feel better about the outcome because they realize that the situation is not the worst it could be. For example, "I'm lucky I earned a 'C' on that; I didn't start studying until last night." [19] [25]
“It doesn’t make any sense,” said Dr. Laura Luzietti, the executive director of Every Child Pediatrics, where Isabella receives primary care. “It says that something didn’t go the way ...
An incident involving an elevator at a former Colorado gold mine that led to the death of a tour guide and trapped a group of tourists for hours last year...
A Hobson's choice is a free choice in which only one thing is actually offered. The term is often used to describe an illusion that choices are available. The best known Hobson's choice is "I'll give you a choice: take it or leave it", wherein "leaving it" is strongly undesirable.