enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Iterative deepening prevents this loop and will reach the following nodes on the following depths, assuming it proceeds left-to-right as above: 0: A; 1: A, B, C, E (Iterative deepening has now seen C, when a conventional depth-first search did not.) 2: A, B, D, F, C, G, E, F (It still sees C, but that it came later.

  3. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the ...

  4. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    MTD(f) is an alpha-beta game tree search algorithm modified to use ‘zero-window’ initial search bounds, and memory (usually a transposition table) to reuse intermediate search results. MTD(f) is a shortened form of MTD(n,f) which stands for Memory-enhanced Test Driver with node ‘n’ and value ‘f’. [ 1 ]

  5. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    Also, listed below is pseudocode for a simple queue based level-order traversal, and will require space proportional to the maximum number of nodes at a given depth. This can be as much as half the total number of nodes. A more space-efficient approach for this type of traversal can be implemented using an iterative deepening depth-first search.

  6. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    For the following graph: a depth-first search starting at the node A, assuming that the left edges in the shown graph are chosen before right edges, and assuming the search remembers previously visited nodes and will not repeat them (since this is a small graph), will visit the nodes in the following order: A, B, D, F, E, C, G.

  7. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).

  8. Frustrated Bears stumble into rematch with unbowed Lions - AOL

    www.aol.com/frustrated-bears-stumble-rematch...

    The Detroit Lions have lost four of their past six road games against the Chicago Bears and arguably enter their Sunday visit to Chicago in a precarious position despite their perch atop the NFC.

  9. Reachability - Wikipedia

    en.wikipedia.org/wiki/Reachability

    If you have only one (or a few) queries to make, it may be more efficient to forgo the use of more complex data structures and compute the reachability of the desired pair directly. This can be accomplished in linear time using algorithms such as breadth first search or iterative deepening depth-first search. [4]