Search results
Results from the WOW.Com Content Network
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Help. Video games that have skeletons as the protagonist or a primary aspect ...
Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... ASC Games, Egmont Interactive GmbH, XS Games: Windows: 28 April 1998: The X-Files ...
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Pages in category "Behaviour Interactive games"
The game focuses on weapon and upgrades for the MASS as players advance, gather materials and complete missions. Players man a M.A.S.S and they must fight against creatures called Quarks, as well as commanding their own organisation. The game features over 38 different mech parts to assemble and customize with virtual paint and decals.
To change this template's initial visibility, the |state= parameter may be used: {{Skeleton Crew (short story collection) | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Skeleton Crew (short story collection) | state = expanded}} will show the template expanded, i.e. fully visible.
Jazzpunk is a single-player, first-person adventure game, focusing on exploration and comedy over puzzle-solving.Each mission has one central objective, but the player is free to explore the game world at their own pace, which is populated with a large number of interactive NPCs, each with their own action or gag. [1]
An undead skeleton character from the fantasy video game The Battle for Wesnoth. Animated skeletons have been used and portrayed extensively in fantasy role-playing games . In a tradition that goes back to the pen-and-paper game Dungeons & Dragons , the basic animated skeleton is commonly employed as a low-level undead enemy, typically easy for ...
line constraints corresponding to internal skeleton and instrumented to the model; linearizing of equations of motion to achieve interactive rates; hierarchical regions of the mesh associated with skeletal lines; blending of locally linearlized simulations; a control lattice through subdivision fitting the model by surrounding and covering it