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In a South Island account, Tinirau, mounted on Tutunui, meets Kae, who is in a canoe. Kae borrows Tutunui, and Tinirau goes on his way to find Hine-te-iwaiwa, travelling on a large nautilus that he borrows from his friend Tautini. When Tinirau smells the south wind he knows that his whale is being roasted (Tregear 1891:110).
Kae arranges to be taken home on Tinirau's pet whale Tutunui, and once he reaches his village, he kills Tutunui and his village butcher and eat it. Tinirau and his wife smell the cooking whale over the sea and know what has happened, and while they want revenge, they know that a group of warriors arriving at Kae's village will be seen as a threat.
Sinilau - Tonga, featuring in the story of Kae (and Longopoa). Sāngone, with Lekapai another person like Kae. Tinirau - Māori, featuring in the story of Kae. In Mangaia (Cook Islands), Tinirau is the child of the goddess Varima-te-takere, born in Avaiki as a piece of flesh torn from his mother's side. He is half fish.
The story cycle around Kae and Sinilau is well known in Polynesian mythology, found in several places (see notes).This article describes the Tongan version, of which the main source is an old poem (Ko e folau ʻa Kae – The voyage of Kae) published in 1876, and some other, incomplete manuscripts.
The tohunga, Kae, performed the baptism ritual for the child, and so Tinirau allowed Kae to ride his pet whale (possibly a taniwha), Tutunui, in order to return home. This proved to be a mistake on Tinirau's part, as despite his strict instructions to the contrary, Kae rode Tutunui into shallow water where he became stranded and died.
It is the third of three rhythm games developed by iNiS for the DS, and is the sequel to Osu! Tatakae! Ouendan while incorporating many of the improvements in gameplay made in its international counterpart, Elite Beat Agents. The game has 4-player wireless play, [2] supports the Nintendo DS Rumble Pak accessory, and was released in Japan on May ...
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Acquire was founded on December 6, 1994, and in 1998 developed Tenchu: Stealth Assassins for the PlayStation, which turned into a franchise.The developer pushed for a more sandbox approach to the level design, which found its way in other Acquire titles like Way of the Samurai and Shinobido: Way of the Ninja.