Search results
Results from the WOW.Com Content Network
Fallout Tactics was a nominee for Computer Gaming World ' s 2001 "Best Strategy Game" award, which ultimately went to Kohan: Immortal Sovereigns. The editors wrote, "Fallout Tactics charmed many an editor in the office, fusing the best parts of Fallout with the tactical savvy of a Jagged Alliance or an X-COM." [24]
Fallout Tactics: Brotherhood of Steel (2001) [83] [84] [85] is a spin-off of the Fallout series of CRPGs by Interplay Entertainment developed by Australian company Micro Forté. Unusual for the genre is the option to choose between real-time and turn-based play, or between "Continuous Turn-Based Mode" (CTB), "Individual Turn-Based Mode" (ITB ...
The Vault was founded by Paweł Dembowski [2] and launched on February 7, 2005, initially hosted by Fallout fansite Duck and Cover, [2] as a general source of information about the Fallout universe, initially focusing mostly on information about the Fallout world, as depicted in Fallout and Fallout 2.
*2-player co-op in Tag Battle mode only. Dead or Alive 3: Xbox: Fighting: 2001 4 Local Full Yes* *2-player co-op in Tag Battle mode only. Dead or Alive Ultimate: Xbox: Fighting: 2004 4 Local, Online Full Yes* *2-player co-op in Tag Battle mode only. Dead or Alive 4: XB360: Fighting: 2005 4 Local, Online Full Yes* *2-player co-op in Tag Battle ...
Though new tactics games continued to be released on personal computers, tactical combat became more of a component in tactical role-playing games, [2] and tactical games grew more popular on handheld consoles. These complex but accessible games widened the appeal of turn-based tactics. [1]
In an article for GameSpy, Mark Walker criticizes real-time strategy games for their lack of combat tactics, suggesting real-time tactics games as a more suitable substitute. [48] He also says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future. [57]
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
In Fallout: The Board Game, players take on the roles of survivors in a post-apocalyptic world, exploring the ruins of civilization and interacting with various factions, creatures, and characters from the Fallout fictional universe. [1] [2] The game can be played with 1–4 players, and typically takes between 2–3 hours to complete. [3]