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Tolerance of sexual themes in video games varies between nations. Controversy over sexual themes has occurred in the US. For instance, in June 2005, an entire portion of unused code was found within the main script of Grand Theft Auto: San Andreas, allowing the player to simulate sexual intercourse with the main character's girlfriends.
Electronic Arts. Fox News Channel called out the title as the "Worst Video Game in the World" due to the extreme amount of violence; claims made in the original article were dispelled by video game journalists, including Rock Paper Shotgun, but Fox News continues to assert that the game is too violent. [ 177 ] 2011.
The White House later released the video to YouTube, where it quickly became popular due to the controversy over the relationship between video games and real-life violence; despite being unlisted shortly after being uploaded, it has reached about 1.6 million views as of 2023.
On December 9, 1993, and March 4, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children.
The first major controversy over video games in the United States was in the early 1990s, when games such as Mortal Kombat and Night Trap released, which were known for scenes that would be considered too violent or too sexual for kids. The issue regarding video games eventually made it into the United States Congress.
Belgium. In Belgium, games such as Phantasy Star Online 2, FIFA 17, Gears of War 4, Mario Kart Tour, Call of Duty: Mobile and others have been banned due to the usage of loot boxes (which constitute gambling under the country's existing laws) and their equivalents. More are expected to be banned for the same reason.
Gamergate has been described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. [ 27 ] [ 34 ] [ 35 ] [ 36 ] Supporters stated that it was a social movement .
Thompson has heavily criticized a number of video games and campaigned against their producers and distributors. His basic argument is that violent video games have repeatedly been used by teenagers as "murder simulators" to rehearse violent plans. He has pointed to alleged connections between such games and a number of school massacres.