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Maximum Action is a physics-based shooter that takes inspiration from games such as Max Payne, Superhot, and Action Half-Life. [1] The game has a heavy emphasis on fluid movement using dives, slides, and kicks in addition to the running and jumping that is typical of first-person shooters.
An arena shooter is a subgenre of shooter games and multiplayer games that cover both the first-person shooter and third-person shooter genres. These games emphasize fast-paced movement in enclosed map designs that foster engagement between players.
Twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks : the first for movement on a flat plane and the second to shoot in the direction the joystick is pushed.
Brink (stylised as BRINK) is a first-person shooter video game developed by Splash Damage and published by Bethesda Softworks for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2011. [2] In Brink, two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth. [3] [4]
This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available. The developer, platform, and release date are provided where available.
Third-person shooter (TPS) is a genre of 3D action video game in which the player character is visible on-screen, and the gameplay consists primarily of shooting. Legend [ edit ]
Shattered Horizon is a first-person shooter where players fight in zero gravity surrounded by the broken remains of Earth's orbital infrastructure and billions of tons of rocky debris thrown into orbit by a huge explosion on the Moon. In Shattered Horizon, players have complete freedom of movement. They can make full use of the space setting ...
Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies. [3] [4] Alongside Half-Life ' s launch, Valve released development tools to enable the player community to create content and mods. [5] The company then proceeded to hire the creators of popular mods such as Counter-Strike. [1]