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  2. Augustin-Jean Fresnel - Wikipedia

    en.wikipedia.org/wiki/Augustin-Jean_Fresnel

    Augustin-Jean Fresnel [Note 1] (10 May 1788 – 14 July 1827) was a French civil engineer and physicist whose research in optics led to the almost unanimous acceptance of the wave theory of light, excluding any remnant of Newton's corpuscular theory, from the late 1830s [3] until the end of the 19th century.

  3. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    The Fresnel equations (or Fresnel coefficients) describe the reflection and transmission of light (or electromagnetic radiation in general) when incident on an interface between different optical media.

  4. Reflectance - Wikipedia

    en.wikipedia.org/wiki/Reflectance

    Reflectivity is the square of the magnitude of the Fresnel reflection coefficient, [4] which is the ratio of the reflected to incident electric field; [5] as such the reflection coefficient can be expressed as a complex number as determined by the Fresnel equations for a single layer, whereas the reflectance is always a positive real number.

  5. Huygens–Fresnel principle - Wikipedia

    en.wikipedia.org/wiki/Huygens–Fresnel_principle

    The Huygens–Fresnel principle (named after Dutch physicist Christiaan Huygens and French physicist Augustin-Jean Fresnel) states that every point on a wavefront is itself the source of spherical wavelets, and the secondary wavelets emanating from different points mutually interfere. [1] The sum of these spherical wavelets forms a new wavefront.

  6. Zone plate - Wikipedia

    en.wikipedia.org/wiki/Zone_plate

    Unlike lenses or curved mirrors, zone plates use diffraction instead of refraction or reflection. Based on analysis by French physicist Augustin-Jean Fresnel, they are sometimes called Fresnel zone plates in his honor. The zone plate's focusing ability is an extension of the Arago spot phenomenon caused by diffraction from an opaque disc. [2]

  7. Schlick's approximation - Wikipedia

    en.wikipedia.org/wiki/Schlick's_approximation

    In 3D computer graphics, Schlick’s approximation, named after Christophe Schlick, is a formula for approximating the contribution of the Fresnel factor in the specular reflection of light from a non-conducting interface (surface) between two media. [1]

  8. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    A reflection ray is traced in the mirror-reflection direction. The closest object it intersects is what will be seen in the reflection. A refraction ray traveling through transparent material works similarly, with the addition that a refractive ray could be entering or exiting a material.

  9. Diffuse reflectance spectroscopy - Wikipedia

    en.wikipedia.org/wiki/Diffuse_reflectance...

    In regular reflection, the Fresnel equations describe the physics, which includes both reflection and refraction, at the optical boundary of a plate. A "pile of plates" is still a term of art used to describe a polarizer in which a polarized beam is obtained by tilting a pile of plates at an angle to an unpolarized incident beam.