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  2. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Pathfinder Chronicles: Classic Treasures Revisited: April 2010 64 978-1-60125-220-3: Paperback PZO9220 Amber Stewart, Michael Kortes, Jonathan H. Keith Pathfinder Chronicles: Faction Guide: May 2010 64 978-1-60125-221-0: Paperback PZO9221 Joshua J. Frost, Jason Nelson, Sean K Reynolds Pathfinder Chronicles: Heart of the Jungle: June 2010 64 978 ...

  3. Pathfinder Roleplaying Game - Wikipedia

    en.wikipedia.org/wiki/Pathfinder_Roleplaying_Game

    Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.

  4. Starfinder Roleplaying Game - Wikipedia

    en.wikipedia.org/wiki/Starfinder_Roleplaying_Game

    The Starfinder Roleplaying Game is a science-fiction/science fantasy role-playing game published by Paizo Publishing.It is built on Paizo's previous game, the Pathfinder Roleplaying Game, both in its game mechanics and universe, but adapted to a more futuristic style than its fantasy predecessor; game content is intended to be easily convertible between the two systems.

  5. Critical hit - Wikipedia

    en.wikipedia.org/wiki/Critical_hit

    In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]

  6. Book of Artifacts - Wikipedia

    en.wikipedia.org/wiki/Book_of_Artifacts

    The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game. One page is spent in an attempt to clear up some misconceptions regarding artifacts, including "Artifacts are too powerful for a campaign," "All artifacts have horrible curses that keep them from being useful," "Artifacts are just collections of random powers ...

  7. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  8. Pathfinder (library science) - Wikipedia

    en.wikipedia.org/wiki/Pathfinder_(Library_Science)

    According to the Online Dictionary for Library and Information Science, a pathfinder is "designed to lead the user through the process of researching a specific topic, or any topic in a given field or discipline, usually in a systematic, step-by-step way, making use of the best finding tools the library has to offer.

  9. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    2nd edition version of the original module published in 1986. 11662: Die Vecna Die! 10–13: Bruce R. Cordell and Steve Miller: 2000: Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure. 9581: The Doomgrinder: 4–8: Steve Miller: 1998: Final adventure in the Lost Tombs trilogy. Set in Greyhawk. Dragon ...