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Get Lamp is a documentary about interactive fiction (a genre that includes text adventures) filmed by computer historian Jason Scott of textfiles.com. Scott conducted the interviews between February 2006 and February 2008, and the documentary was released in July 2010.
Sam Machkovech of Ars Technica called the game "a clever way to interpret the gushing fountain of data that is Wikipedia's API". [1] Stephanie Chan of GamesBeat called it "cold and alien" when she first played and saw descriptions of the places, but said that she later realized that one could further interact with locations, such as examining things and talking to people.
Twin Kingdom Valley is a text adventure game with animated pictures (on most formats) [clarification needed] for the BBC Micro, Acorn Electron, Commodore 64, Commodore 16, and ZX Spectrum. It was released in 1983 by Bug-Byte .
Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...
Adventure is a series of fourteen text adventure and graphic adventure games primarily written by Scott Adams and published by Adventure International. [ 1 ] [ 2 ] Some of the games were first published by the TRS-80 Software Exchange in 1978-79 before Adventure International was formed.
Eureka! is a text adventure set in European history. It consists of five parts, each of which has to be loaded and played separately. The first four parts can be played in any order, but the fifth part can only be played after all the other parts have been completed. The parts are:
Warp is a text adventure game, written in the early 1980s by Rob Lucke and Bill Frolik for the Hewlett-Packard HP 3000.. The game was never officially released, but found widespread distribution through the HP INTEREX user community.
Dunnet is a surreal, cyberpunk [1] text adventure written by Ron Schnell, based on a game he wrote in 1982. [2] The name is derived from the first three letters of dungeon and the last three letters of ARPANET. [citation needed] It was first written in Maclisp for the DECSYSTEM-20, then ported to Emacs Lisp in 1992. [3]