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There are a couple sections of the bestiary that feel slightly recycled, namely the demon and devil lord stat blocks. The adventure Out of the Abyss has a dedicated segment specifically for these unholy rulers and their context in this region, but that’s ultimately a negligible detail when you consider the immense top-level detailed ...
Andrew Stretch, for TechRaptor, commented that while there are quality of life improvements in the design changes, the book seems aimed at newcomers and not towards people with "an expansive 5e library". He highlighted that monster stat blocks have been reordered based on "action economy"; creatures with spellcasting have the biggest stat block ...
The kocrachon (baatezu) and the ghargatula (baatezu), as well as the archdevils Bel, Lord of the First; Dispater, Lord of the Second; Mammon, Lord of the Third; Belial/Fierna, Lord of the Fourth; Levistus, Lord of the Fifth; The Hag Countess, Lord of the Sixth (not technically a devil, but a powerful night hag); Baalzebul, Lord of the Seventh ...
Like the demons, the devils are scheming backstabbers; while a demon only keeps its words when it is convenient for it, a devil keeps its word all too well—they are said to be used to exploiting repressive bureaucratic machinations to the fullest and thus always know all ways around the letter of a contract to begin with.
Riley Trepanier, for GameRant, highlighted Tharizdun as a deity for players to oppose in 5th Edition. She wrote, "This elder interloper god, sometimes known as The Elder Elemental Eye, features in the Princes of the Apocalypse module as a mostly-forgotten god locked away in a prison from the Greyhawk setting, as opposed to the Forgotten Realms.
This module is recommended for characters between levels 18 and 100. They play the rulers of Bloodstone Pass. A war against the Witch-King of Vaasa has come to a standstill. The players venture into the Abyss, destroy a mighty demon, steal the Wand of Orcus and take it to the Seven Heavens to be destroyed.
At the end of Vault of the Drow, the characters find an astral gate leading to the Abyssal realm of Lolth, Demon Queen of Spiders, goddess of the drow elves and architect of the plot involving hill giants, frost giants, fire giants, kuo-toa and drow. Her realm, the 66th layer of the Abyss, is known as the Demonweb Pits. [3]
These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...