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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.

  4. Laguerre's method - Wikipedia

    en.wikipedia.org/wiki/Laguerre's_method

    If x is a simple root of the polynomial (), then Laguerre's method converges cubically whenever the initial guess, (), is close enough to the root . On the other hand, when x 1 {\displaystyle x_{1}} is a multiple root convergence is merely linear, with the penalty of calculating values for the polynomial and its first and second derivatives at ...

  5. Broyden's method - Wikipedia

    en.wikipedia.org/wiki/Broyden's_method

    In numerical analysis, Broyden's method is a quasi-Newton method for finding roots in k variables. It was originally described by C. G. Broyden in 1965. [1]Newton's method for solving f(x) = 0 uses the Jacobian matrix, J, at every iteration.

  6. Square root of a matrix - Wikipedia

    en.wikipedia.org/wiki/Square_root_of_a_matrix

    The principal square root of a real positive semidefinite matrix is real. [3] The principal square root of a positive definite matrix is positive definite; more generally, the rank of the principal square root of A is the same as the rank of A. [3] The operation of taking the principal square root is continuous on this set of matrices. [4]

  7. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  8. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  9. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    For example, if one computes the integer square root of 2000000 using the algorithm above, one obtains the sequence In total 13 iteration steps are needed. Although Heron's method converges quadratically close to the solution, less than one bit precision per iteration is gained at the beginning.