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The original can be viewed here: Katana diagram.png: . Modifications made by Tsaitgaist . This SVG file contains embedded text that can be translated into your language, using any capable SVG editor, text editor or the SVG Translate tool .
Visual glossary of Japanese sword terms. Japanese swordsmithing is the labour-intensive bladesmithing process developed in Japan beginning in the sixth century for forging traditionally made bladed weapons [1] [2] including katana, wakizashi, tantō, yari, naginata, nagamaki, tachi, nodachi, ōdachi, kodachi, and ya.
The curved sword is a far more efficient weapon when wielded by a warrior on horseback where the curve of the blade adds considerably to the downward force of a cutting action. Early models had uneven curves with the deepest part of the curve at the hilt. As eras changed the center of the curve tended to move up the blade. [51]
The word katana first appears in Japanese in the Nihon Shoki of 720. The term is a compound of kata ("one side, one-sided") + na ("blade"), [6] [7] [8] in contrast to the double-sided tsurugi. The katana belongs to the nihontō family of swords, and is distinguished by a blade length (nagasa) of more than 2 shaku, approximately 60 cm (24 in). [9]
A daishō is typically depicted as a katana and wakizashi (or a tantō) mounted in matching koshirae, but originally the daishō was the wearing of any long and short katana together. [3] The katana/wakizashi pairing is not the only daishō combination as generally any longer sword paired with a tantō is considered to be a daishō.
In Sekiro: Shadows Die Twice, the black Mortal Blade acquired by Genichiro Ashina is a double edged katana in this style. A Storm Rider team from Air Gear was named after this sword. In the video game Nioh, players can acquire Kogarasu Maru as a weapon. In Samurai Champloo, Mugen wields a sword strikingly similar to this blade.
Soul Edge was developed as an experiment by Namco to explore the possibilities of a weapon-based fighting game; [15] [16] Samurai Showdown was one of the first of this type, while Battle Arena Toshinden was the first in 3D. [17] Soul Edge was the first motion capture based video game created by using passive optical system markers. [18]