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  2. Five Nights at Freddy's - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's

    [1] [20] If the power goes out, the player can no longer use any tools and is defenseless against the animatronics unless a shift ends before main animatronic Freddy Fazbear can attack. [1] Five Nights at Freddy's 2 has different tools; there are no protective doors, and the player must instead use an empty animatronic head and flashlight to ...

  3. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  4. Talk:Five Nights at Freddy's - Wikipedia

    en.wikipedia.org/wiki/Talk:Five_Nights_at_Freddy's

    Remove the FNaF 4 Crying Child summary. As it is now it feels very out of place and just seems like you are throwing non-essential info into the summary. If the summary just said that Fazbear's Family Diner eventually closed down due to the Bite of '83, where a kid was put into the animatronics mouth by his older brother and friends then it ...

  5. Talk:Five Nights at Freddy's (video game) - Wikipedia

    en.wikipedia.org/wiki/Talk:Five_Nights_at_Freddy...

    Five Nights at Freddy's (video game) is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community.

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    The Kopf–Lischinski algorithm is a novel way to extract resolution-independent vector graphics from pixel art described in the 2011 paper "Depixelizing Pixel Art". [23] A Python implementation is available. [24] The algorithm has been ported to GPUs and optimized for real-time rendering. The source code is available for this variant. [25]

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.

  8. Invader (artist) - Wikipedia

    en.wikipedia.org/wiki/Invader_(artist)

    The ghosts from the computer game Pac-Man.A mosaic by Invader in Bilbao (BBO 24–27), near the Guggenheim Museum. 2008. Invader is a pseudonymous French street artist. He is known for his ceramic tile mosaics modeled on the pixelated art of 1970s–1980s 8-bit video games, many of which depict the titular aliens from the arcade games Space Invaders, Pac-Man and Super Mario Bros. (the ...

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object. Finally, the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline and interior contour lines.