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  2. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    Of the concepts and procedures described in this article, a few of the most salient are: availability of immediate reinforcement (e.g. the ever-present bag of dog yummies); contingency, assuring that reinforcement follows the desired behavior and not something else; the use of secondary reinforcement, as in sounding a clicker immediately after ...

  3. Operant conditioning - Wikipedia

    en.wikipedia.org/wiki/Operant_conditioning

    Of the concepts and procedures described in this article, a few of the most salient are the following: (a) availability of primary reinforcement (e.g. a bag of dog yummies); (b) the use of secondary reinforcement, (e.g. sounding a clicker immediately after a desired response, then giving yummy); (c) contingency, assuring that reinforcement (e.g ...

  4. Drive reduction theory (learning theory) - Wikipedia

    en.wikipedia.org/wiki/Drive_reduction_theory...

    Primary drives are innate drives (e.g., thirst, hunger, and sex), whereas secondary drives are learned by conditioning (e.g., money). Doris Kraeling and Byron Campbell conducted experiments to determine if “reduction would be more effective as a reinforcer if the initial drive were low than if the initial drive were high.”

  5. Token economy - Wikipedia

    en.wikipedia.org/wiki/Token_economy

    Reinforcement is more likely to influence behavior if given shortly after the response is emitted. The longer people have to wait for a reward, the less effect and the less they will learn. This is the principle of delay discounting. Immediate token reinforcement can bridge later reinforcement. [7]

  6. Experimental analysis of behavior - Wikipedia

    en.wikipedia.org/wiki/Experimental_analysis_of...

    The experimental analysis of behavior is a science that studies the behavior of individuals across a variety of species. A key early scientist was B. F. Skinner who discovered operant behavior, reinforcers, secondary reinforcers, contingencies of reinforcement, stimulus control, shaping, intermittent schedules, discrimination, and generalization.

  7. Learned industriousness - Wikipedia

    en.wikipedia.org/wiki/Learned_industriousness

    Positive reinforcement is any stimulus that is presented after a behavior and increases the frequency of that behavior. Negative reinforcement is the removal of an aversive stimulus after a behavior that increases the frequency of that behavior. Both positive and negative reinforcement are effective in the development of industriousness.

  8. Shaping (psychology) - Wikipedia

    en.wikipedia.org/wiki/Shaping_(psychology)

    Shaping sometimes fails. An oft-cited example is an attempt by Marian and Keller Breland (students of B.F. Skinner) to shape a pig and a raccoon to deposit a coin in a piggy bank, using food as the reinforcer. Instead of learning to deposit the coin, the pig began to root it into the ground, and the raccoon "washed" and rubbed the coins together.

  9. Premack's principle - Wikipedia

    en.wikipedia.org/wiki/Premack's_principle

    Just as "reward" was commonly used to alter behavior long before "reinforcement" was studied experimentally, the Premack principle has long been informally understood and used in a wide variety of circumstances. An example is a mother who says, "You have to finish your vegetables (low frequency) before you can eat any ice cream (high frequency)."