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CAVE Interactive Co., Ltd.[a] is a Japanese video game company founded in 1994 by former employees of Toaplan following its bankruptcy. They are known primarily for their "bullet hell" shoot 'em ups; from 1995 up to 2013, CAVE was one of the most prolific shoot 'em up developers in the Japanese market. Alongside this, CAVE has produced a ...
Bullet hell (弾幕, danmaku, literally "barrage" or "bullet curtain"), also known as manic shooter, [1] is a subgenre of shoot 'em up video games featuring large amounts of projectiles the player character is required to dodge. Introduced in 1993 with Batsugun and initially limited to vertically scrolling shooters, bullet hell elements were ...
Single-player. Co-op. Arcade system. CAVE 68000. DoDonPachi[a] is a vertically-scrolling bullet hell shoot' em up developed by Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware.
Deathsmiles is a horizontal side-scrolling bullet hell game where the players must stop monsters from invading the world of Gilverado. There are 5 playable characters: Windia (Wind Magic), Follett (Fire Magic), Casper (Death Magic), Rosa (Spirit Magic) and Sakura (Magician). There are 8 stages in total, with one being optional.
Action, third-person shooter. Mode (s) Single-player. Vanquish[b] is an action third-person shooter video game developed by PlatinumGames and published by Sega for the PlayStation 3 and Xbox 360. It began development in 2007 [1] and was released worldwide in October 2010. [2] A Windows port was released on May 25, 2017. [3]
Nuclear Throne is a top-down shooter roguelike game with bullet hell elements. The game consists of two main game modes: single-player, and a local cooperative gameplay mode. There are also daily and weekly challenge modes, allowing the player to compete against others via the Steam platform for the best score (determined by the number of kills ...
Ishida avoided the "bullet hell" (弾幕, danmaku, literally "barrage" or "bullet curtain") style of gameplay because he felt that it would have limited the game's audience. He believed that the intense difficulty of bullet hell games dissuaded beginners and wanted Infinity Gene to serve as an introductory shooting game. Instead, Ishida aimed ...
Miss Kobayashi's Dragon Maid: Burst Forth!! Choro-gon Breath. Mountain of Faith.