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  2. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    A Delaunay triangulation in the plane with circumcircles shown. In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull [1] into triangles whose circumcircles do not contain any of the points. This maximizes the size of the smallest angle in any of the triangles ...

  3. Surface triangulation - Wikipedia

    en.wikipedia.org/wiki/Surface_triangulation

    The triangulation of a parametrically defined surface is simply achieved by triangulating the area of definition (see second figure, depicting the Monkey Saddle). However, the triangles may vary in shape and extension in object space, posing a potential drawback. This can be minimized through adaptive methods that consider step width while ...

  4. Delaunay refinement - Wikipedia

    en.wikipedia.org/wiki/Delaunay_refinement

    Delaunay refinement. In mesh generation, Delaunay refinements are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay triangulation or constrained Delaunay triangulation of the augmented input to meet the quality requirements of the meshing ...

  5. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    Triangle mesh. In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or vertices. Many graphics software packages and hardware devices can operate more efficiently on triangles that are grouped into meshes than on a similar number ...

  6. Triangulated irregular network - Wikipedia

    en.wikipedia.org/wiki/Triangulated_irregular_network

    In computer graphics, a triangulated irregular network (TIN) [1] is a representation of a continuous surface consisting entirely of triangular facets (a triangle mesh), used mainly as Discrete Global Grid in primary elevation modeling. The vertices of these triangles are created from field recorded spot elevations through a variety of means ...

  7. Triangulation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(geometry)

    Triangulation (geometry) In geometry, a triangulation is a subdivision of a planar object into triangles, and by extension the subdivision of a higher-dimension geometric object into simplices. Triangulations of a three-dimensional volume would involve subdividing it into tetrahedra packed together. In most instances, the triangles of a ...

  8. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates. A connection between two vertices. A closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a coplanar set of faces.

  9. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation. Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain.