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  2. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The Elo[a] rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system over the previously used Harkness system, [1] but is also used as a ...

  3. League of Legends - Wikipedia

    en.wikipedia.org/wiki/League_of_Legends

    Multiplayer. League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by Defense of the Ancients, a custom map for Warcraft III, Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, League ...

  4. Matchmaking (video games) - Wikipedia

    en.wikipedia.org/wiki/Matchmaking_(video_games)

    Ranking. Many matchmaking systems feature a ranking system that attempts to match players of roughly equal ability together. [2] One such example of this is Xbox Live 's TrueSkill system. Games such as League of Legends use divisions and tiers for their matchmaking rating system. Each player competes in a variety of tiers : Iron, Bronze, Silver ...

  5. Tier list - Wikipedia

    en.wikipedia.org/wiki/Tier_list

    A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...

  6. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  7. TrueSkill - Wikipedia

    en.wikipedia.org/wiki/TrueSkill

    TrueSkill is a skill-based ranking system developed by Microsoft for use with video game matchmaking on the Xbox network. Unlike the popular Elo rating system, which was initially designed for chess, TrueSkill is designed to support games with more than two players. [1][2] In 2018, Microsoft published details about an extended version of ...

  8. League of Legends EMEA Championship - Wikipedia

    en.wikipedia.org/wiki/League_of_Legends_EMEA...

    The League of Legends EMEA Championship (LEC) is the professional League of Legends esports league run by Riot Games in the EMEA (Europe, the Middle East and Africa) region, in which ten teams compete. Each annual season of play is divided into three splits, winter, spring and summer, all consisting of three weeks of round-robin tournament play ...

  9. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    In 2006, Microsoft researchers proposed a skill-based rating system using Bayesian inference and deployed it on the Xbox Live network, then one of the largest deployments of a Bayesian inference algorithm. [2] The researchers were displeased with the ranking system in the beta of Halo 2 (2004). [3] By the time Halo 2 launched, it was using ...