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The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos. [ 69 ] Plans to develop single-player downloadable content (DLC) were later scrapped as the team focused resources on Grand Theft Auto Online and Red Dead Redemption 2 . [ 70 ]
NotGames describes NotTheNameWeWanted as a "ruthless Snake-like parody" of Rockstar Games' 2013 hit title, Grand Theft Auto V, despite not sharing any aspects with the game; NotGTAV uses a top-down view model, in contrast to Grand Theft Auto V 's third-person view, is set in the United Kingdom, rather than the United States, and employs hand-drawn 2D sprites, rather than a fully 3D environment.
When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [ 24 ] GTA V modders had difficulties creating mods until completely new tools were made.
The Windows version supports Nvidia DLSS, while the PlayStation 5 and Xbox Series X versions display at 4K resolution with up to 60 frames per second. [17] The game was made available on Steam on 19 January 2023, allowing Steam Deck support, [ 43 ] and on the Epic Games Store on 15 February.
Grand Theft Auto VI is set in the fictional open world state of Leonida—based on Florida—which includes Vice City, a fictionalised version of Miami. [1] [2] [3] Vice City was previously featured in Grand Theft Auto (1997) and as the main setting of Grand Theft Auto: Vice City (2002) and Grand Theft Auto: Vice City Stories (2006).
The game's music has been released on five official soundtracks: The Music of Grand Theft Auto V, released alongside the initial launch of the game, consists of three volumes comprising the score, and selections from the in-game radio; The Cinematographic Score — GTA 5, an electronic album released in March 2014, comprises tracks composed and ...
Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.
The single version of "Just Can't Get Enough" is the same version that appears on the UK version of Speak & Spell. The 12-inch single featured a "Schizo mix", which is an extended version with additional synth parts adding a sinister feel to the track.