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  2. Node graph architecture - Wikipedia

    en.wikipedia.org/wiki/Node_graph_architecture

    Shader nodes in Blender. Node graph architecture is a software design structured around the notion of a node graph. Both the source code and the user interface are designed around the editing and composition (or linking) of atomic functional units. Node graphs are a type of visual programming language.

  3. Doubly connected edge list - Wikipedia

    en.wikipedia.org/wiki/Doubly_connected_edge_list

    Each record may contain additional information, for example, a face may contain the name of the area. Each edge usually bounds two faces and it is, therefore, convenient to regard each edge as two "half-edges" (which are represented by the two edges with opposite directions, between two vertices, in the picture on the right).

  4. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    Connect each new face point to the new edge points of all original edges defining the original face New edges, 4 per face point; Connect each new vertex point to the new edge points of all original edges incident on the original vertex 3 new edges per vertex point of shifted original vertices; Define new faces as enclosed by edges Final faces ...

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Geometry Nodes utility also has the capability of creating primitive meshes. [36] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes; [37] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes ...

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five. A general system must be able to handle an arbitrary number of vertices connected to any given vertex.

  7. Triangulated irregular network - Wikipedia

    en.wikipedia.org/wiki/Triangulated_irregular_network

    Triangulated irregular network TIN overlaid with contour lines. In computer graphics, a triangulated irregular network (TIN) [1] is a representation of a continuous surface consisting entirely of triangular facets (a triangle mesh), used mainly as Discrete Global Grid in primary elevation modeling.

  8. Clique (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Clique_(graph_theory)

    In graph theory, a clique (/ ˈ k l iː k / or / ˈ k l ɪ k /) is a subset of vertices of an undirected graph such that every two distinct vertices in the clique are adjacent. That is, a clique of a graph is an induced subgraph of that is complete. Cliques are one of the basic concepts of graph theory and are used in many other mathematical ...

  9. Möbius ladder - Wikipedia

    en.wikipedia.org/wiki/Möbius_ladder

    In graph theory, the Möbius ladder M n, for even numbers n, is formed from an n-cycle by adding edges (called "rungs") connecting opposite pairs of vertices in the cycle. It is a cubic, circulant graph, so-named because (with the exception of M 6 (the utility graph K 3,3), M n has exactly n/2 four-cycles [1] which link together by their shared edges to form a topological Möbius strip.