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An instruction set simulator (ISS) is a simulation model, usually coded in a high-level programming language, which mimics the behavior of a mainframe or microprocessor by "reading" instructions and maintaining internal variables which represent the processor's registers.
Minimalistic support for three assembler directives (.equ, .db, .ds) to control data locations, there exist no directives to directly control code locations Code start is defined outside source code ("load me at" entry) - if not defined (default), code is generated (strangely) from 4200h (instead from the real reset vector 0000h)
Instruction set simulator This technique treats the compiled program's machine code as its input 'data' and fully simulates the host machine instructions, monitors the code for conditional or unconditional breakpoints or programmer requested "single cycle" animation requests between every step.
A cycle-accurate simulator is a computer program that simulates a microarchitecture on a cycle-by-cycle basis. In contrast an instruction set simulator simulates an instruction set architecture usually faster but not cycle-accurate to a specific implementation of this architecture; they are often used when emulating older hardware, where time precision is important for legacy reasons.
The instruction set architecture (ISA) that the computer final version (SAP-3) is designed to implement is patterned after and upward compatible with the ISA of the Intel 8080/8085 microprocessor family. Therefore, the instructions implemented in the three SAP computer variations are, in each case, a subset of the 8080/8085 instructions.
Any text beginning with the two-character sequence “//” is a comment. Comments may appear on a source code line alone, or may also be placed at the end of any other program source line. All text following the comment identifier character sequence to end of line is completely ignored by the assembler; consequently, they produce no machine code.
Minimal instruction set computers (MISC) are commonly a form of stack machine, where there are few separate instructions (8–32), so that multiple instructions can be fit into a single machine word. These types of cores often take little silicon to implement, so they can be easily realized in an FPGA or in a multi-core form.
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language. Note that any referenced "value" refers to a 32-bit int as per the ...