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Triangulation can occur in endgames other than king and pawn endgames, such as this game in the 1965 Candidates Tournament, in which future World chess champion Boris Spassky defeated former world champion Mikhail Tal and won the right to challenge the then-current champion Tigran Petrosian. [5]
In 4th edition and later, tieflings are a core character race [27] and have had their appearance altered from 3.5 and earlier. [14] All tieflings possess large thick horns of various styles on their heads, prehensile tails approximately 4 to 5 feet in length, sharply pointed teeth, and their eyes are solid orbs of red, black, white, silver, or ...
The triangle mate involves a queen, supported by a rook on the same file two squares away, delivering checkmate to a king that is either at the edge of the board or whose escape is blocked by a piece; the queen, rook, and king together form a triangular shape, hence the name of the mating pattern.
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
The githyanki/illithid relationship was inspired by Larry Niven's World of Ptavvs. [117] [118] The githyanki were voted among the top ten best monsters from that White Dwarf's "Fiend Factory" column. [66] Shannon Applecline considered the githyanki one of the game's especially notable monsters.
Philidor's mate, also known as Philidor's legacy, is a checkmating pattern that ends in smothered mate. This method involves checking with the knight forcing the king out of the corner of the board, moving the knight away to deliver a double check from the queen and knight, sacrificing the queen to force the rook next to the king, and mating with the knight.
Beginners are more likely to succumb to back-rank checkmate, as they are more likely to miss threats in general. At higher levels of play, though the mate itself does not occur very often, play is often affected by the possibility of it—being forced to prevent the mate at all costs may leave a player vulnerable to other threats and tactical ideas they might be more likely to miss.
Zugzwang (from German 'compulsion to move'; pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position.