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Many books of type-in programs were also available, and in particular, Ahl published versions of the original 101 BASIC games converted into the Microsoft dialect and published it from Creative Computing as BASIC Computer Games. This book, and its sequels, provided hundreds of ready-to-go programs that could be easily converted to practically ...
Ahl later noted that “was far more books than there were computers around, so people were buying three, four, five of them for each computer.” [2] The second version, BASIC, was re-printed many times and was the first computer book to sell a million copies. Harry McCracken called it "The single most influential book of the BASIC era". [2]
Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language; Joel Spolsky - The Best Software Writing I
Basic-256 is a project to learn the basics of computer programming. [1] The project started in 2007 inspired by the article “ Why Johnny can't code ” by David Brin , which also inspired the creation of Microsoft Small Basic . [ 2 ]
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program.
The first book containing specific instructions about how to program a computer may have been Maurice Wilkes, David Wheeler, and Stanley Gill's Preparation of Programs for an Electronic Digital Computer (1951). The book offered a selection of common subroutines for handling basic operations on the EDSAC, one of the world's first stored-program ...
Basic Books. ISBN 0-465-01371-6. Cortada, James W. (1993). The Computer in the United States: from Laboratory to Market, 1930 to 1960. M.E.Sharpe. Eckert, Wallace J.; Jones, Rebecca (1955). Faster, Faster: A Simple Description of a Giant Electronic Calculator and the Problems it Solves. McGraw-Hill. (A contemporaneously-written book about the ...
SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman