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  2. Fibonacci heap - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_heap

    The amortized performance of a Fibonacci heap depends on the degree (number of children) of any tree root being (⁡), where is the size of the heap. Here we show that the size of the (sub)tree rooted at any node x {\displaystyle x} of degree d {\displaystyle d} in the heap must have size at least F d + 2 {\displaystyle F_{d+2}} , where F i ...

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

  4. Pairing heap - Wikipedia

    en.wikipedia.org/wiki/Pairing_heap

    Chen et al. [11] examined priority queues specifically for use with Dijkstra's algorithm and concluded that in normal cases using a d-ary heap without decrease-key (instead duplicating nodes on the heap and ignoring redundant instances) resulted in better performance, despite the inferior theoretical performance guarantees.

  5. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the Bellman–Ford algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...

  6. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    A* uses this heuristic to improve on the behavior relative to Dijkstra's algorithm. When the heuristic evaluates to zero, A* is equivalent to Dijkstra's algorithm. As the heuristic estimate increases and gets closer to the true distance, A* continues to find optimal paths, but runs faster (by virtue of examining fewer nodes).

  7. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  8. Parallel all-pairs shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_all-pairs...

    The Dijkstra algorithm originally was proposed as a solver for the single-source-shortest-paths problem. However, the algorithm can easily be used for solving the All-Pair-Shortest-Paths problem by executing the Single-Source variant with each node in the role of the root node. In pseudocode such an implementation could look as follows:

  9. Strict Fibonacci heap - Wikipedia

    en.wikipedia.org/wiki/Strict_Fibonacci_heap

    A strict Fibonacci heap is a single tree satisfying the minimum-heap property. That is, the key of a node is always smaller than or equal to its children. As a direct consequence, the node with the minimum key always lies at the root. Like ordinary Fibonacci heaps, [4] strict Fibonacci heaps possess substructures similar to binomial heaps. To ...