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Akira Shindo (新堂) – A leader of an anti-government guerrilla fighter unit based at the ruins of the Greater Tokyo Area, he was born and raised in the slums. [12] Because of his experiences, Shindo believed that he needed to fight a guerrilla war in order to get people living in the slums a decent life. [12]
Only logged-in users can install user scripts. to edit your common.js file. Add the following line: {{subst:Lusc|script_path}} – replace "script_path" with the full name of the .js page that opens when a script's "(source)" link is clicked. The Load user script (Lusc) template will add the necessary mw.loader.load line along with a backlink.
VBScript (Microsoft Visual Basic Scripting Edition) is a deprecated programming language for scripting on Microsoft Windows using Component Object Model (COM) based on classic Visual Basic and Active Scripting.
Shindo or Shindō may refer to: Japan Meteorological Agency seismic intensity scale ( 震度 , shindo ) Shindo (religion) (신도), an alternative name of Korean Shamanism used by Shamanic associations in modern South Korea.
Musō Gonnosuke Katsuyoshi, founder of Shintō Musō-ryū (Image from the Buko Hyakunin Isshu). According to its own history, [1] Shintō Musō-ryū was founded in the Keichō era (1594–1614) by Musō Gonnosuke, a samurai with considerable martial arts experience.
In 2016, a spin-off novel about Rikka High School Marching Band was released in two volumes on August 4 and September 6. Another spin-off novel was released on October 6, 2016. A two-part sequel to the novels was released on August 26 and October 5, 2017; the story takes place in Kumiko's second year and Mizore's third year of high school. [ 10 ]
Arata Shindo (Japanese: 慎導灼, Hepburn: Shindō Arata) is a protagonist from Production I.G's 2019 anime television series Psycho-Pass 3. Shindo is a new Inspector working for Division 1 alongside his best friend, Kei Mikhail Ignatov. Shindo and Ignatov are in charge of their Enforcers who assist and protect them.
Masato Shindo was the game's sound designer. Creating an echo effect was difficult due to the scale of the open world; Shindo designed a system that would manage echoes in real time, depending on the player's surroundings. [45] Sound was implemented by Masami Ueda; it was a greater amount of work than he had experienced on previous projects.