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Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".
Java Excel API (a.k.a. JXL API) allows users to read, write, create, ... Example. Sample code to write to an Excel file might look like as follows:
Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in , the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.
Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. [2] Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system.
In ADO.NET, IDbCommand.CreateParameter is an example of the use of factory method to connect parallel class hierarchies. In Qt , QMainWindow::createPopupMenu Archived 2015-07-19 at the Wayback Machine is a factory method declared in a framework that can be overridden in application code .
Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.
JasperReports is an open source Java reporting tool that can write to a variety of targets, such as: screen, a printer, into PDF, [2] HTML, Microsoft Excel, RTF, ODT, comma-separated values (CSV), XSL, [2] or XML files. It can be used in Java-enabled applications, including Java EE or web applications, to generate dynamic content
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]