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This subgenre of vehicular combat involves mech robots, or mecha, as the vehicle for combat. [ citation needed ] For most mech games, they are played in either first-person or third-person view style.
Dynasty Warriors 2 is the game usually associated with these terms; many similar games are often called Dynasty Warrior clones. Pages in category "Crowd-combat fighting games" The following 56 pages are in this category, out of 56 total.
Deadliest Warrior: Legends is a fighting game developed by Pipeworks Software and published by 345 Games & Spike Games. Based on the Spike documentary TV series Deadliest Warrior and the sequel to Deadliest Warrior: The Game, Deadliest Warrior: Legends allows players to take control of various individual warriors from different time periods, utilizing their own unique set of weapons, armor ...
Infinity Blade was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the combat of Karateka and Prince of Persia with the loneliness of Shadow of the Colossus. The game received four free expansions that added new equipment, endings, and game modes.
Time Killers is a 1992 weapon-based fighting arcade game developed by Incredible Technologies and published by Strata. Along with Allumer's Blandia, Time Killers is one of the earliest weapon-based fighting games modeled after Capcom's Street Fighter II (1991).
The Warriors series, known in Japan as the Musō (無双, lit. "Unrivaled") series, is an action game series created by Omega Force and published by Koei Tecmo. The meta-series contains various series, such as the Dynasty Warriors games, the One Piece: Pirate Warriors games, the Warriors Orochi games, the Samurai Warriors games, and various spin-offs.
To encourage aggressive gameplay, the player can heal by absorbing the blood of enemies [2] through close-range combat [3] [4] or parrying enemy attacks. The player's performance is judged by a "style meter", [ 5 ] similar to games such as Devil May Cry . [ 4 ]
Shinichirō Hara, who worked on the combat of 2016's Doom, joined Tango to help the team craft the game's action-oriented combat. According to him, the game's combat, which was largely inspired by Kuji-kiri and martial arts, enabled the team to "put a lot more movement and personality into the player action as the player's hands are organic ...