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Castlevania: Harmony of Dissonance [a] is a 2002 action role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the Game Boy Advance. Part of Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance.
The main antagonist of the Castlevania series is Dracula (ドラキュラ, Dorakyura), based on the original character by Bram Stoker and his depiction in film. [1] [2] His real name is Dracula Vlad Tepes, and he is estimated to be over 800 years old by the time of Castlevania: Symphony of the Night (1997). [3]
A compilation of three Game Boy Advance titles, including Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow, as well as the Super NES title Castlevania: Dracula X. Developed by M2. Includes a music player and a gallery of concept artwork and scans of the original game packaging.
Castlevania: Harmony of Despair features cooperative gameplay somewhat similar to Castlevania: Portrait of Ruin.. Gameplay includes a co-op mode (the Xbox 360 release only allows for internet co-op, while the PlayStation 3 release supports local multiplayer [4]) which plays like the "Boss Rush Mode" of previous 2D Castlevania games, but with several rooms and items to find, culminating in a ...
In Castlevania: Harmony of Dissonance, Simon is playable in the Boss Rush mode, looking exactly as he did in Castlevania. In Castlevania: Harmony of Despair, Simon is an extra character purchased as downloadable content, the sprite from the original game also being reused here. A special stage that recreates the game's castle layout can also be ...
Castlevania: Harmony of Dissonance takes place in 1748. Simon's grandson Juste is the main character. He enters Castlevania to save his childhood friend Lydie Erlanger. Their friend Maxim Kischine resurrected Dracula in order to prove his worth as a vampire hunter and Dracula is defeated by Juste.
When developing follow-up title Castlevania: Harmony of Dissonance, he cited in an interview several flaws he felt should have been rectified in Circle of the Moon ' s design, primarily its control scheme and the dark appearance of the graphics on
Maintaining the visual quality of Harmony of Dissonance was a chief objective during development, as many reviewers had felt that Harmony of Dissonance had excelled in graphics at the cost of the audio quality. [42] Furthermore, the staff tried to improve the series' gameplay system while retaining fan-favorite elements. [40]