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  2. Rapid learning - Wikipedia

    en.wikipedia.org/wiki/Rapid_learning

    For example, while one hour of standard e-learning can take 73 [2] to 220 [3] hours to develop, a PowerPoint to e-learning conversion can be estimated to take an average of 33 hours to develop. [ 3 ] The term "rapid learning" is also sometimes used as a synonym for "short-form" or "bite-size" learning.

  3. Speed learning - Wikipedia

    en.wikipedia.org/wiki/Speed_learning

    Speed learning is a collection of methods of learning which attempt to attain higher rates of learning without unacceptable reduction of comprehension or retention. It is closely related to speed reading , but encompasses other methods of learning, such as observation , listening , conversation , questioning , and reflection .

  4. Fast mapping - Wikipedia

    en.wikipedia.org/wiki/Fast_mapping

    In cognitive psychology, fast mapping is the term used for the hypothesized mental process whereby a new concept is learned (or a new hypothesis formed) based only on minimal exposure to a given unit of information (e.g., one exposure to a word in an informative context where its referent is present).

  5. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    For example, learners learn better when they have a certain level of disequilibrium (frustration), but not enough to make the learner feel completely overwhelmed. [111] This has motivated affective computing to begin to produce and research creating intelligent tutoring systems that can interpret the affective process of an individual. [ 111 ]

  6. Psychomotor learning - Wikipedia

    en.wikipedia.org/wiki/Psychomotor_learning

    Psychomotor learning is the relationship between cognitive functions and physical movement.Psychomotor learning is demonstrated by physical skills such as movement, coordination, manipulation, dexterity, grace, strength, speed—actions which demonstrate the fine or gross motor skills, such as use of precision instruments or tools, and walking.

  7. Category:Learning - Wikipedia

    en.wikipedia.org/wiki/Category:Learning

    Learning is the process of acquiring new or modifying existing knowledge, behaviors, skills, values, or preferences based on instruction. See also: Category:Teaching Subcategories

  8. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning is the opposite of passive learning; it is learner-centered, not teacher-centered, and requires more than just listening; the active participation of each and every student is a necessary aspect in active learning. Students must be doing things and simultaneously think about the work done and the purpose behind it so that they ...

  9. Microlearning - Wikipedia

    en.wikipedia.org/wiki/Microlearning

    These activities can be incorporated into the learner's daily routines and tasks. Unlike "traditional" e-learning approaches, microlearning often tends towards push technology through push media, which reduces the cognitive load on the learner. In a wide sense, microlearning can be understood as a metaphor which refers to micro-aspects of a ...