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It was first marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in 1956. The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. It is also similar to Yatzy, which is popular in Scandinavia. The objective of the game is to score points by rolling five dice to make certain combinations. The dice ...
Players take turns rolling five dice. After each roll, the player chooses which dice to keep, and which to reroll. A player may reroll some or all of the dice up to two times on a turn. The player must put a score or zero into a score box each turn. The game ends when all score boxes are used. The player with the highest total score wins the game.
A number of related games under the Yahtzee brand have been produced. They all commonly use dice as the primary tool for game play, but all differ generally. As Yahtzee itself has been sold since 1954, the variants released over the years are more recent in comparison, with the oldest one, Triple Yahtzee, developed in 1972, eighteen years after the introduction of the parent game.
GameHouse's Yahtzee game for Windows includes a "Power Yahtzee" game, but this one is different from the Winning Games set as this game is actually a multi-level version of standard Yahtzee with the use of special power-ups to help a player get ahead in a game and hinder an opponent from doing the same. [2]
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If a player achieves a Generala on the first roll of a turn, the player immediately wins the game. Double Generala (optional), 100 or 120 points. All five dice showing the same number for the second time in a game. A first-roll Double Generala is not an automatic game-winner. A player may choose in which qualifying category to score a roll.
Edwin S. Lowe (1910 – February 23, 1986) was a U.S. salesman, toymaker, game entrepreneur and real estate developer whose promotion of a game he renamed Bingo [1] made it popular as a national pastime and fundraising activity for churches and schools.
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