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  2. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...

  3. Multi-agent reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_reinforcement...

    Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...

  4. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    Various techniques exist to train policies to solve tasks with deep reinforcement learning algorithms, each having their own benefits. At the highest level, there is a distinction between model-based and model-free reinforcement learning, which refers to whether the algorithm attempts to learn a forward model of the environment dynamics.

  5. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a generic reinforcement learning algorithm – originally devised for the game of go – that achieved superior results within a few hours, searching a thousand times fewer positions, given no domain knowledge except the rules."

  6. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning .

  7. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    Another application of MDP process in machine learning theory is called learning automata. This is also one type of reinforcement learning if the environment is stochastic. The first detail learning automata paper is surveyed by Narendra and Thathachar (1974), which were originally described explicitly as finite-state automata. [20]

  8. [Latest] Global Digital Payment in Healthcare Market Size ...

    lite.aol.com/tech/story/0022/20250129/9348931.htm

    Austin, TX, USA, Jan. 29, 2025 (GLOBE NEWSWIRE) -- Custom Market Insights has published a new research report titled “Digital Payment in Healthcare Market Size, Trends and Insights By Type of Payment (Direct Payments, Credit/Debit Card Payments, Bank Transfers, Digital Wallets, Indirect Payments, Third-Party Payers, Health Savings Accounts (HSAs), Flexible Spending Accounts (FSAs)), By ...

  9. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    Q-learning is a model-free reinforcement learning algorithm that teaches an agent to assign values to each action it might take, conditioned on the agent being in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring ...