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Create with Garfield is a 1986 Educational video game based on Jim Davis' Garfield comic strip, developed by Ahead Designs and published by Development Learning Materials. It was released for Apple II , Commodore 64 , and MS-DOS .
In Garfield Gets Real, players play as Garfield as they play through seven levels of the game that all connect from the cartoon universe to the real world. Each level is a mini-game. In Level 1, 2, 4, and 5 Garfield must collect a certain amount of food (in Level 1 - falling books). In Level 6 Garfield must dance to prove that he is still Garfield.
Paws, Inc., doing business as Paws, Incorporated, is an American comic studio and production company founded by American cartoonist Jim Davis in 1981 [1] to support the Garfield comic strips and its licensing.
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Pages in category "Richard Garfield games" The following 11 pages are in this ...
Such games typically feature the disclaimers "Only for Game Boy Color" and "Not compatible with other Game Boy systems!" on their box art or sometimes on the cartridge. This list is organized alphabetically by the games' localized English titles, or by rÅmaji transliterations when exclusive to Japan. The releases are sorted into 3 main regions ...
The Eighth Garfield Treasury was released on October 31, 1995. Features comic strips from: March 14, 1993 to April 16, 1995 The Ninth Garfield Treasury was released on November 11, 1997. Features comic strips from: April 23, 1995 to May 25, 1997 The Tenth Garfield Treasury was released on October 5, 1999. Features comic strips from: May 25 ...
Garfield uses the vacuum cleaner to suck out-of-place objects into the vacuum or fix paintings or pictures, and put out of place objects back in the right place by blowing them out. The game has a time limit of 8 and a half hours; if the player has not cleaned the house in time, a cutscene plays, showing Jon finding his house in ruins and the ...
Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, Garfield does not take damage from the obstacles; instead, they teleport him back to the start of that segment.
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