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  2. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels , can be removed or made transparent to allow better study of individual body parts.

  3. Anatomography - Wikipedia

    en.wikipedia.org/wiki/Anatomography

    Anatomography is an interactive website which supports generating anatomical diagrams and animations of the human body. The Anatomography website is maintained by the DBCLS (Database Center for Life Science) non-profit research institute located at the University of Tokyo.

  4. Spinal column - Wikipedia

    en.wikipedia.org/wiki/Spinal_column

    The number of vertebrae in a region can vary but overall the number remains the same. In a human spinal column, there are normally 33 vertebrae. [3] The upper 24 pre-sacral vertebrae are articulating and separated from each other by intervertebral discs, and the lower nine are fused in adults, five in the sacrum and four in the coccyx, or tailbone.

  5. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Virtual anatomy properties such as weight of limbs, muscle reaction, bone strength, and joint constraints may be added for realistic bouncing, buckling, fracture, and tumbling effects. Some popular software packages within which rigs may be created include Blender , Autodesk Maya , SideFX Houdini , Autodesk 3ds Max , Maxon Cinema 4D , Unreal ...

  6. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  8. OpenSim (simulation toolkit) - Wikipedia

    en.wikipedia.org/wiki/OpenSim_(simulation_toolkit)

    OpenSim enables a wide range of studies, including analysis of walking dynamics, studies of sports performance, simulations of surgical procedures, analysis of joint loads, design of medical devices, and animation of human and animal movement. The software performs inverse dynamics analysis and forward dynamics simulations. OpenSim is used in ...

  9. List of neuroimaging software - Wikipedia

    en.wikipedia.org/wiki/List_of_neuroimaging_software

    Neuroimaging software is used to study the structure and function of the brain. To see an NIH Blueprint for Neuroscience Research funded clearinghouse of many of these software applications, as well as hardware, etc. go to the NITRC web site. 3D Slicer Extensible, free open source multi-purpose software for visualization and analysis.

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