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  2. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  3. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  4. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    A heightmap contains one channel interpreted as a distance of displacement or "height" from the "floor" of a surface and sometimes visualized as luma of a grayscale image, with black representing minimum height and white representing maximum height. When the map is rendered, the designer can specify the amount of displacement for each unit of ...

  5. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  6. Large deformation diffeomorphic metric mapping - Wikipedia

    en.wikipedia.org/wiki/Large_deformation_diffeom...

    The first algorithm for dense image mapping via diffeomorphic metric mapping was Beg's LDDMM [1] [2] for volumes and Joshi's landmark matching for point sets with correspondence, [3] [4] with LDDMM algorithms now available for computing diffeomorphic metric maps between non-corresponding landmarks [5] and landmark matching intrinsic to ...

  7. Shear mapping - Wikipedia

    en.wikipedia.org/wiki/Shear_mapping

    An example is the linear map that takes any point with coordinates (,) to the point (+,). In this case, the displacement is horizontal by a factor of 2 where the fixed line is the x-axis, and the signed distance is the y-coordinate. Note that points on opposite sides of the reference line are displaced in opposite directions.

  8. Meshfree methods - Wikipedia

    en.wikipedia.org/wiki/Meshfree_methods

    In the 1990s a new class of meshfree methods emerged based on the Galerkin method. This first method called the diffuse element method [ 4 ] (DEM), pioneered by Nayroles et al., utilized the MLS approximation in the Galerkin solution of partial differential equations, with approximate derivatives of the MLS function.

  9. Otsu's method - Wikipedia

    en.wikipedia.org/wiki/Otsu's_method

    One limitation of the Otsu’s method is that it cannot segment weak objects as the method searches for a single threshold to separate an image into two classes, namely, foreground and background, in one shot. Because the Otsu’s method looks to segment an image with one threshold, it tends to bias toward the class with the large variance. [14]